|
Author |
Thread Statistics | Show CCP posts - 20 post(s) |
|
CCP Fozzie
C C P C C P Alliance
8304
|
Posted - 2013.11.13 18:16:00 -
[1] - Quote
Daedalus II wrote:Two questions:
What will the cyno inhibitor cost (roughly)?
What happens to a cyno that is already up when the cyno inhibitor activates? Between 20 and 30m isk.
That cyno will continue normally until it attempts to start its next cycle, and then be forced to shut off.
Locutus ofBorg wrote:Do we know if NPCs will agro onto tractor structures? NPCs will not attack these structures.
Lair Osen wrote:So how do we get these new structures? I didn't see any mention of BPC dropping or seeding or any other distribution technique mentioned in the Devblog? BPOs for the standard variations of these modules are seeded in NPC stations. The notable one is the Cyno Inhibitor BPO, which is only available for purchase from NPCs in 0.0 stations. The rest are all available widely across empire space.
Naes Mlahrend wrote:So if I complete a site and drop a tractor unit, will it continue to function while I warp to station and grab a noctis? Yes Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
|
|
CCP Fozzie
C C P C C P Alliance
8313
|
Posted - 2013.11.13 19:42:00 -
[2] - Quote
Lolmer wrote:Shouldn't all of these deployables require " Anchoring I" trained at the least? They are, after all, being anchored in space. This would also disallow Trial Accounts from using them, which is a Good Thing(TM).
The Anchoring skill is required for the two most advanced of these structures (the Cyno Inhib and Siphon). The Depot and Tractor Unit are intended to be fairly entry level so they do not require skills to deploy. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
|
|
CCP Fozzie
C C P C C P Alliance
8317
|
Posted - 2013.11.13 20:54:00 -
[3] - Quote
Angry Mustache wrote:There seems to be a pretty big dichotomy to the way defense of a depot is handled compared to the defense of a mining POS.
From the patch notes, it seems like a depot owner will be able to scoop a reinforced Depot, then immediately re-plonk it to refresh the timer and put all his stuff back in. In essence, as long as you log in once every two days, your mobile depot and the stuff within is Perfectly Safe.
So for Mobile Depots, being "active" enough to defend your depot perfectly means once every two days.
Compare this to the attention needed to defend a Mining POS from siphons. Where the amount of attention needed by the owner to perfectly defend the POS is every time a siphoning alt logs in. This can be once every day, this can be whenever the siphoner feels like it, it is utterly unpredictable, and thanks to "waste" from a siphon, even if the owner checks on the POS before the siphoner returns, he still loses money.
so, the activity time to defend something that -costs 1 mil -no upkeep -anchors in 45 seconds -requires no skills -can be anchored anywhere -needs to be probed down
is 2 days
The activity time needed to defend something that -costs upwards of a billion -requires ~350 mil in fuel a month -anchored at set locations, requires hours to fully anchor -requires anchoring skills -requires owner to assemble a fleet to defend
is however much a siphoner wants to log in and drop a siphon.
If the Mobile Depot provided anywhere near the strategic value of a POS or provided any income whatsoever that would be an excellent point Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
|
|
CCP Fozzie
C C P C C P Alliance
8320
|
Posted - 2013.11.13 21:15:00 -
[4] - Quote
Altrue wrote:What happens if the mobile depot is getting shot while it's anchoring. Does it go into reinforced ?
No, if shot below 25% shield during the activation period it does not enter reinforced mode and can be killed immediately. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
|
|
CCP Fozzie
C C P C C P Alliance
8350
|
Posted - 2013.11.14 01:31:00 -
[5] - Quote
Mara Tessidar wrote: These things are functionally unkillable--and not even worth destroying in the first place.
You just solved your own problem by the end of the sentence. Good job.
We will of course be watching how all these structures are used and adjusting accordingly, but remember there are already "structures" you can drop in high security space that are even more difficult to kill and similarly worthy of destruction (anchored containers).
Also dropping items with the intent to cause lag is against the EULA no matter what the item so I would advise against it. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
|
|
CCP Fozzie
C C P C C P Alliance
8365
|
Posted - 2013.11.14 08:33:00 -
[6] - Quote
Vincent Athena wrote: CCP Fozzie, can you answer my questions? Can a pilot flagged as criminal use a depot? Will doing so be considered evading CONCORD as all the assets used in the gank are not subject to CONCORD destruction?
Criminal flagged players are free to access depot services line anybody else, just as they can currently use orcas if they wish.
Unfitting modules doesn't count as evading CONCORD now on an orca, it won't count as evading CONCORD after Rubicon with the depot. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
|
|
CCP Fozzie
C C P C C P Alliance
8400
|
Posted - 2013.11.18 14:26:00 -
[7] - Quote
Udonor wrote:I'd like to ask if the rumor is true. That the mobile tractor is a signal CCP is ready to return to the dominance of BS jetcan mining. That CCP is ready to return to its original concept of a 100% PVP game with economic factors forcing most player activity into nullsec or wh. And that the era of special non-combat ships like mining barges as practical ships is over except in deepest sovereign terrorities under heavy guard.
That soon the only legimate player corp activities in hi sec will be enforcing Empire sovereignty as part of faction militia -- mission vs NPC rats or faction bountied players and player corps. That Empire NPC corps finally exert their faction sovereignty and have CONCORD flag any miner that is not part of correct NPC corp with criminal bounty for mining faction owned roids and ice -- cumulative bounties of 10% of what is mined. Similar for missioning and exploriing Empire resource sites. Rookie NPC corp taxing at 35% and player holding corps taxing at 50-60% for mining faction roids and ice. That CONCORD will be dissovled.
Please Please Please tell me its time to cry Havoc and loose the dogs of unending PVP war. No one should play who does not have a wardec state wherever they go ....except sovereignty conquered player territory.
What is this I don't even...... Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
|
|
CCP Fozzie
C C P C C P Alliance
8429
|
Posted - 2013.11.20 15:34:00 -
[8] - Quote
xttz wrote:Quote:It's worth noting that this activation time is affected by time dilation, so the structures do not become more powerful in larger fleet fights than they are in other situations. Is the reinforcement timer on mobile depots affected by tidi?
No it is not. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
|
|
|
|